Digital Game Design student at Bahçeşehir University. I create characters, animations, and game assets — and produce the sound they live in.
An original stylized fighter — designed, illustrated, and animated frame-by-frame in Photoshop and After Effects: concept, poses, and movement cycles.
A consistent set of stylized 2D game assets — weapons, potions, runes, and elemental variants (poison / fire / ice) — built for readability at game scale. Illustrated in Photoshop.



Student and team projects where I contribute art, design direction, and audio.
A third-person puzzle-adventure concept rooted in Greek mythology: Apollo wakes in a world swallowed by darkness and restores it light by light. I designed the puzzle flow sketches — a glider-and-hook traversal puzzle and a Greek-symbol slab puzzle — along with the character lineup and world concept.
An original antihero story pitch: a traumatized army medic bonded to his childhood Rubik's Cube, turned into a weapon he never asked for. I wrote the story pitch and illustrated the cover — brush-ink linework with a red spray-paint title treatment.
Visuals coming soon — in development
A dark-fantasy open-world action RPG with skill-based PvPvE combat, built in Roblox Studio with VFX in Blender. I directed our 5-person team and authored the design documentation: four character classes with ability kits (Oathwarden, Soulcaller, Ebonveil, Alchemist), stat systems with diminishing-returns scaling curves, tutorial and quest flow, and a balance philosophy of skill-over-level with faction protection for newer players.
Multiplayer anomaly game — in development
A multiplayer anomaly game built on atmosphere and observation. I support design direction and produce the game's audio — theme music, creature SFX, UI sounds, and voice processing — all in Reaper. Listen below in the Sound section.
Personal work in Photoshop — ink, atmosphere, and character studies.
Multi-layer Photoshop composite — masking, lighting, and atmosphere blending. Trophy statue imagery © The Game Awards.









Logo animation, video editing, and social content for real clients — Ballutte (London), HerAntalya, and United World.
Composition & layout design — game imagery © their respective studios.
Game audio produced end-to-end in Reaper — theme music, creature SFX, UI feedback, and voice work.
Original theme track composed and produced in Reaper.
Layered and processed creature vocalization.
Recorded and processed in-game voice line.
Click and back-button feedback designed for game menus.
I'm a Digital Game Design student at Bahçeşehir University in Istanbul, focused on 2D game art and animation — with hands-on experience in UI/UX, motion design, and sound production. I've spent the last few years doing real client work in design studios while building game projects with student teams, including directing a 12-person team on an open-world combat game.
I'm looking for a game art / game design internship where I can contribute character art, animation, UI, and audio — and learn how a production team really works.