Portfolio · Istanbul

Jad Albaba
2D Game Artist & Animator

Digital Game Design student at Bahçeşehir University. I create characters, animations, and game assets — and produce the sound they live in.

run cycle · frame-by-frame Original stylized character animation by Jad Albaba
Featured project

Character Design & Animation

An original stylized fighter — designed, illustrated, and animated frame-by-frame in Photoshop and After Effects: concept, poses, and movement cycles.

Character concept — pose design
Concept

Character & pose design

Walk cycle animation
Animation

Walk cycle

Action animation cycle
Animation

Action cycle

Featured project

Stylized Game Asset Pack

A consistent set of stylized 2D game assets — weapons, potions, runes, and elemental variants (poison / fire / ice) — built for readability at game scale. Illustrated in Photoshop.

Elemental sword set — poison, fire, ice
Potion bottle set
Elemental rune icons
Elemental leaf set
In development & concepts

Game Projects

Student and team projects where I contribute art, design direction, and audio.

The Gloom — glider and hook puzzle design sketch
Concept · Puzzle design · Character concepts

The Gloom

A third-person puzzle-adventure concept rooted in Greek mythology: Apollo wakes in a world swallowed by darkness and restores it light by light. I designed the puzzle flow sketches — a glider-and-hook traversal puzzle and a Greek-symbol slab puzzle — along with the character lineup and world concept.

The Gloom — slab puzzle design sketch The Gloom — Apollo character concept
Level sketchesCharacter designConcept pitch
Gridlock — hand-drawn comic cover illustration
Story · Cover illustration

Gridlock

An original antihero story pitch: a traumatized army medic bonded to his childhood Rubik's Cube, turned into a weapon he never asked for. I wrote the story pitch and illustrated the cover — brush-ink linework with a red spray-paint title treatment.

Ink illustrationStorytellingTitle design
OATHSPIRE

Visuals coming soon — in development

Game direction · Systems design · University final project · Team of 5

OathSpire

A dark-fantasy open-world action RPG with skill-based PvPvE combat, built in Roblox Studio with VFX in Blender. I directed our 5-person team and authored the design documentation: four character classes with ability kits (Oathwarden, Soulcaller, Ebonveil, Alchemist), stat systems with diminishing-returns scaling curves, tutorial and quest flow, and a balance philosophy of skill-over-level with faction protection for newer players.

Systems designCombat balanceGame direction
AISLE 9

Multiplayer anomaly game — in development

Design direction · Sound design · Team of 5

Aisle 9

A multiplayer anomaly game built on atmosphere and observation. I support design direction and produce the game's audio — theme music, creature SFX, UI sounds, and voice processing — all in Reaper. Listen below in the Sound section.

Sound designReaperAtmosphere
BAU Winter Game Jam 2022Board game — team of 6. Designed cards, power-ups, abilities, and rules.
BAU Spring Game Jam 20232D platformer — team of 5. UI design and sound design.
BAU Spring Game Jam 20233D shooter — team of 5. Sound design.
Gallery

Illustration & Digital Art

Personal work in Photoshop — ink, atmosphere, and character studies.

What Lies Ahead of Me — layered Photoshop photo-composite
Photo-composite

What Lies Ahead of Me

Multi-layer Photoshop composite — masking, lighting, and atmosphere blending. Trophy statue imagery © The Game Awards.

Spider lily ink illustration
Hooded character concept sheet with weapon and prop callouts
Masked figure — monochrome illustration
Armored character action illustration
Figure against a pink and blue sky
Dark manga-style portrait
Character with headphones against blue sky
Tomahawk Angel poster illustration
Isometric 3D room — Blender exploration
Client work

Motion & Brand Design

Logo animation, video editing, and social content for real clients — Ballutte (London), HerAntalya, and United World.

Ballutte · London

Logo animation

HerAntalya

Logo open / close

Ballutte

Product promo edit

United World social media design
United World

Real-estate social design

United World social media design — premier homes
United World

Campaign visuals

YouTube thumbnail design for gaming content
Thumbnail design

Gaming YouTube thumbnails

Composition & layout design — game imagery © their respective studios.

Original audio

Sound Design & Music

Game audio produced end-to-end in Reaper — theme music, creature SFX, UI feedback, and voice work.

Music · 1:35

Game Theme

Original theme track composed and produced in Reaper.

Creature SFX

Monster Scream

Layered and processed creature vocalization.

Voice

Employee Voice Line

Recorded and processed in-game voice line.

UI SFX

Interface Sounds

Click and back-button feedback designed for game menus.

About

Hi, I'm Jad.

I'm a Digital Game Design student at Bahçeşehir University in Istanbul, focused on 2D game art and animation — with hands-on experience in UI/UX, motion design, and sound production. I've spent the last few years doing real client work in design studios while building game projects with student teams, including directing a 12-person team on an open-world combat game.

I'm looking for a game art / game design internship where I can contribute character art, animation, UI, and audio — and learn how a production team really works.

Education B.A. Digital Game Design — Bahçeşehir University, Istanbul · Expected 2026–2027
Languages Arabic (native) · English (fluent) · Turkish (B2)
Toolkit

Skills

Photoshop — illustration & assets100
Reaper — sound design & music100
After Effects — motion & animation50
Illustrator — vector & branding50
Blender — 3D exploration50
ZBrush — sculpting basics50
Figma — UI & prototyping50
Premiere Pro Frame-by-frame animationUI design StorytellingGame direction